The holodeck: Exoskeleton

An impression of a personal simulator based on the exoskeleton technology

An impression of a personal simulator based on the exoskeleton technology.

In the coming weeks I will examine a few technologies that could function like a holodeck. Today I’ll examine the potential of the exoskeleton as a holodeck replacement.

The exoskeleton is essentially a robot which you strap to your body. It applications are vast, most noticeably helping you lift heavy loads with ease and people currently in a wheelchair will be able to walk again. It is even predicted that we will all be wearing exoskeletons within the next fifty years. Next to those great promises we can see entertainment applications as well.

If you program the exoskeleton to provide resistance, mount it on a base which can turn on two axis, an arm to simulate list, an awesome sound system and put on 3D/ holographic goggles et voilà you have a personal simulator which fits in a room (see my ‘awesome’ Photoshop impression). For the first time in gaming you will actually feel the weight of the sword in your hand as you slay your enemies, be in the cockpit of your F1 car or at the bridge of the USS Enterprise. The sensors in the exoskeleton would eliminate the need for any other input device. Just grab the sword and you are ready to slash your enemy or take a hold of the steering wheel of your favourite car etc. You can do anything you want as if it was real.

As the systems of the exoskeleton itself get smaller you could add more functionalities to increase the experience. You could for instance add a sense of hot and cold, a sense of touch or a sense of smell. The easiest to incorporate would be hot and cold so it is likely to be added first. Smell is a little harder, because it would require some plumbing to get the smell near your nose. Touch over a large portion of the body is hard to do. It would require a lot of sophisticated output devices, not in the last place because our sense of touch is pretty sophisticated.

This system though being an awesome gaming system would first see military and commercial applications. The military would use it for training soldiers and preparing missions. Commercially it could replace the simulators now used to train pilots and captains. The biggest advantage for this system is that you can change the layout of the flight deck/bridge by loading a different program instead of having to build a new simulator which costs millions. It’s small size is a big advantage as well. Although if you have a larger space you could opt to simulate G-forces making for a more realistic experience. This in turn giving the crew an even better chance of surviving in the event of an emergency.

The biggest problem at the moment is that an exoskeleton is very expensive (although you can hire one for $590 or €460 a month). The technology required is still pretty much in it’s infancy and they are not yet mass produced. Also I do not know of anyone developing a system like this for entertainment purposes at the moment. However, if we really will walk in exoskeletons all day is only a matter of time before somebody will.